KONAMI GAMES WE WISHED WEREN'T CANCELED

(time will tell if konami will ever see a resurgence in the gaming industry)

There hasn't been a gaming face-heel turn as heartbreaking as Konami's. Once accountable for some of the most groundbreaking and enjoyable titles, the organisation became a mere shadow of its former self throughout the 2000s. Many of their liked franchises steadily declined as the enterprise outsourced development to special studios, fired key figureheads, and established a lack of admire for its history.

 

With their cancelations of predicted titles and include of the playing industry, Konami earned the ire of many followers and critics. Time will tell if the employer will ever see a resurgence in the gaming industry, but these titles will actually in no way see the mild of day.

 

10/10 Super Castlevania four Could Have Seen A Genesis Port

Super Castlevania 4

Simon Belmont's 16-bit debut was once the most sophisticated and visually staggering installment at the time. Super Castlevania 4 addressed longtime complaints about the collection while adding brand-new features. Players should stroll on stairs with increased ease, trade the directions of their jumps in midair, and harness the trademark Vampire Killer whip in 8 directions.

 

Factor 5 of Turrican and Rogue Squadron repute made a proof of idea to port this Super Nintendo title on the Sega Genesis. While Konami was once impressed with the company's efforts, they sooner or later handed on the pitch. A shame considering Bloodlines would be the solely Castlevania title Genesis players would ever see.

 

9/10 Bonk Brink Of Extinction Was Aptly Named

The caveboy leaps in Bonk Brink of Extinction.

Hudson's prehistoric platforming franchise has been on ice for far too long. The Bonk video games revolve around the eponymous cave boy, who makes use of his impenetrable cranium to bash his enemies. Starting on the Turbographx-16, the collection sooner or later transitioned to the Super Nintendo before being quietly retired.

 

However, a title was developed for digital down load on the Xbox 360, PlayStation 3, and Nintendo Wii. Texas-based developer Pi Studios worked on the sport earlier than its cancelation in 2011. Gameplay photos demonstrates that the title had retained the identical head-thrashing mechanics and quirky tone of preceding games.

 

8/10 An Unknown Revival Was Canceled In 2019

Ikuya Nakamura's deleted tweet detailing a cancelled game.

Ikuya Nakamura is a Japanese artist and co-director whose CV consists of each mainline entry in the Metal Gear Solid series. Even after the departure of collection creator Hideo Kojima, Nakamura worked on the critically-panned Metal Gear Survive. In a tweet that's since been deleted, he printed his involvement in a revival of an historical IP that Konami canceled.

 

The specific franchise is unknown, but Nakamura's records suggests that the recreation might have been associated to the Metal Gear series. It could have maybe been the cyberpunk image adventure that took place in the equal universe – Snatcher.

 

7/10 An HD Castlevania Installment Was Given The Stake

Alucard stares at the digital camera with glowing crimson eyes.

 

Much like Sonic the Hedgehog, the Castlevania sequence has had a hard records with the 0.33 dimension. Before the Lords of Shadow titles, there were two atrocious titles on the Nintendo 64 and 2 middling entries on the considerably greater powerful PlayStation two However, unbeknownst to fans, there was certainly every other try on HD hardware before MercuryStream's interpretation.

 

At the Tokyo Game Show 2008, a quick teaser showcased the Count's son Alucard with Symphony of the Night co-director Koji Igarashi slated to produce. Unfortunately, improvement wasn't going smoothly, and Konami determined to focus their efforts on Lords of Shadow instead.

 

6/10 A Silent Scope Reboot Got Snipped

A vast, futuristic cityscape in the cancelled Silent Scope reboot.

 

While most arcade light-gun video games have been high-octane affairs with foes that soaked up ammunition, Silent Scope closely prioritized precision, and featured enemies that usually went down with one well-placed shot. It proved to be a hit in the arcades with its sniper light-gun cabinet, but home variations had been given a extensively greater mixed reception.

 

In 2011, the developers of F.E.A.R.3. have been in the procedure of bringing this 


Mark Ferruze

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